Controls & Time Unwrap
This is my entry for the Xogot Jam 3.
Everything has been done on the iPad:
- Xogot
- Resprite
I wanted to make a game Using only Xogot to force me learning the UI. I found some bugs that I need to communicate, but otherwise. Having the `I got an idea` to putting it into the project is really fast.
I had issue when designing my Tilemap artworks, I made some changes and so had to export them using Resprite. This had me stop updating too much my tileset for testing purpose.
I don’t had WorkingCopy so Git wasn’t an option and it leads me to make some risky code changes that had to be reverted manually. I may have regret this decision. But even if fluent with Git in CLI using ISH feels slow (due to emulation).
I haven’t had too much time so there is missing Music (that I started using SunVox, but didn’t finished so is not in the release).
The game will unwrap time on failure and allow you to unwrap controls to pass challenges.
| Status | Prototype |
| Platforms | HTML5 |
| Author | Axenntio |
| Genre | Platformer |
| Made with | Godot |
| Tags | xogot |
| Content | No generative AI was used |

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